> For the complete documentation index, see [llms.txt](https://ancients-world.gitbook.io/whitepapper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ancients-world.gitbook.io/whitepapper/ancients-world-cthulhus-heralds/gameplay/lair-house-lands-plot-system.md).

# Lair (House) / Land's plot System

Owning a true piece of the metaverse. The most unique and valuable part of immersion and earnings in long-term.

**Land System**: The entire Ancient's World metaverse will player owned! Divided into limited NFT plot lands where players can acquire these parts as their own share of property. Landowners will earn a passive income based on what has been conquered in the whole map of Ancient's World. A percentage of everything that has been produced, looted and crafted from others players will be automatically redistributed to land owners. Each kind of plot land size will carry out different perks and structures like houses, stores and guilds possibiliting a diversity of features.

**Landowners Governance**: Owning a part of Ancient's World will have a directly influence on the development of the game, landowners will have in firsthand the ability discuss and vote on decisions to be made within the future of the game.

**House System**: Called Lair's, the Cthulhu's Heralds houses are limited and will bring some long standing perks, utility and cosmetic features. House owners will have a extra storage, capacity of carrying world energy and collected items. Also landowners will have the possibility to build a house for themselves or to sell accordingly to the land owned.

A few extra plot of lands and houses will be only distributed into competitive events, like engenious quests, GvG events, monthly and anually different player ranking on different subjects.

**Landowners and Houses Perks**: Depending on the size of land or house obtained. In-game titles, unique skins and looks, discussion and voting priority with the community and developers, extra capacity of carrying world energy and resources, extra safe and strategic location to stay away from danger.

Keep in mind that **changes and adjustments** can be brought to this **core systems**, because it's a whole new economic and mechanics in games.
